Since the dawn of civilization, humankind has told stories of the gods above. Whether they were tales of Zeus gallivanting about behind Hera’s back or the Norse gods preparing for Ragnarok, one truth held constant: the gods had powers not accessible to mere mortals. Smite seeks to change that.
In Smite, you take control of a god of your choosing from a multitude of world mythologies in a match-based multiplayer online battle arena. Unlike in similar games in the genre, you aren’t an all-seeing eye watching the battle from overhead and micromanaging a single unit or small army from above. You control only one god. You see only what that god sees. You are that god.
Such a small change in theory opens up an entirely new gameplay experience in an otherwise stale genre filled with copycats and bandwagoners. You don’t play the game with your eyes locked on a mini-map, focusing on the gameplay itself only when an enemy gets frisky. You focus on what’s directly ahead of you. As the eerie feeling you’re no longer alone creeps up your spine, you quickly glance to other entrances to your lane, hoping to find your paranoia misguided, before you return to …